Each of the handful of personalities comes with appropriate scripted lines that define the Miis as more than bug-eyed recreations of my co-workers they became characters with likes and dislikes, hopes and desires. I also had to choose every hero’s personality type to finish off the creation process. When the Dark Lord wiped my pal’s cartoony faces clean off their little Mii bodies, you bet I was pissed.Ĭustomizing Miis is the most obvious appeal of Miitopia, and that extends beyond simple character design. I put a lot of consideration into constructing my party and the game’s other key characters using my real-life friends and co-workers as inspiration. They can also be redesigned to resemble anything or anyone you want. And if you’re wondering what that inherent appeal is, I assure you that it goes beyond Miis being cute and big-headed. It’s a smart way to incorporate the inherent appeal of Miis into the story itself. And the Dark Lord isn’t just casting some generic evil over the land, either: The being rips the faces off of Miitopians, attaching them to all kinds of monsters that the player’s party must defeat. That includes the Dark Lord, the being responsible for terrorizing Miitopia. Every character in the world is a Mii, from the people you save to the ones you fight alongside, and many of them are left to the player to design. With a party of three other Miis, the character journeys from town to town, battling enemies, unlocking treasure chests and taking down bosses throughout their quest.īut the Nintendo 3DS game does more than embrace RPG tropes. Miitopia starts off with a familiar story: A heroic Mii is called upon by the citizens of the vast kingdom to save the land. Miitopia isn’t just a perfect showcase for those indelible customizable characters it’s an engaging role-playing experience in its own right. But the Miis rarely got a chance to play the leads in a game that didn’t just use them as avatars, let alone one that was more than a cutesy budget title.Īfter taking a stab at expanding the brand with the social sim Tomodachi Life, Nintendo has given the Miis a more serious platform that plays to the characters’ strengths. These range from the forgotten - Wii Music’s a good example - to the iconic, like Wii Sports. The charming Mii characters have dominated much of the company’s branding since the release of the Wii back in 2006, starring in a plethora of casual games with simple premises. It’s surprising that it took Nintendo more than 10 years to come up with a game like Miitopia.
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